Dark fantasy souls-like hero prop made for real-time engines. Focused on getting the material details right on the weathered wood and torn fabric while keeping performance in mind.
Specs:
Tris: 29,411
Textures: 1 x 4k texture set and 2 x 2k texture sets
Workflow:
Blender for modeling, retopo, and UVs
ZBrush for high-poly sculpting
Marvelous Designer for cloth simulation
Marmoset Toolbag for baking
Substance 3D Painter for texturing
Unreal Engine 5 for final lighting and rendering