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BakeBridge SP - Blender to Substance Bridge

Built this because I was tired of the same loop every project. Export from Blender, bake, texture in Substance Painter, then manually re-import everything back in. Every single time.

So now it's two plugins instead. One in Blender, one in Substance Painter. From Blender you send the mesh to SP and trigger the bake. Once texturing is done, you export from the SP panel and it wires the maps straight back into Blender's shader editor. No manual re-import.

Also handles naming between low and high poly, per-material resolution overrides, and export presets for Unreal, Unity, and standard PBR.

Still improving it as I use it more in real projects.